Post by Mateus on Sept 20, 2008 8:34:28 GMT -5
Al Bhed
The Al Bhed appear in Final Fantasy X and its sequel, Final Fantasy X-2. Because of their use of forbidden "machina" (machines), they are viewed with suspicion by the Yevonite majority of the population, who are often described as "Al Bhed haters". The Al Bhed are also the only group in Spira who openly oppose the teachings of Yevon, specifically the ban on machina and the use of the Final Summoning. For these reasons, they are often ostracized by the rest of the people, and have been the victims of persecution in the past, including an attack by Yevonites that scattered the entire race across Spira until recent history when they were reunited under the leadership of Cid (shown at right). However, some Al Bhed have still managed to find acceptance, most notably Rin, who operates a chain of travel agencies throughout the world of Spira. They are even allowed to participate in the Yevon-sponsored blitzball tournaments.
Al Bhed differ biologically from humans by their bright green eyes with spiral-patterned irises. As a result, they often wear goggles so they can walk among Yevonites (however, somewhat ironically, these goggles stand out more than the actual green eyes themselves). Another mark of the Al Bhed race is that most of them have blond hair, unless they have none, like Cid. In Japanese media, blond hair is often used to identify a foreigner. As a result, a common character design appears throughout Japanese media of a dark-skinned, blond-haired gaijin (ÍâÈË) (foreigner). Therefore, the fact that almost all Al Bhed are blond is an indication that they are separated from the red-haired and brunette human population, which many feel could be seen as an allegory for the racism that Japanese society once held ¡ª and, arguably, still holds ¡ª toward foreigners. The Al Bhed also possess their own language, a fictional language that is spoken almost exclusively by the Al Bhed people themselves. Although it seems at first like a foreign language, it is actually a substitution cipher, a system of transposing certain letters for others. In the English version of the game, it shares the same syntax and grammar of English and can be translated here.
Ancients
The Ancients (¹Å´ú·N, Kodai-shu) known as the Cetra (Japanese: ¥»¥È¥é, Setora) are mentioned frequently in Final Fantasy VII, although few Ancients are actually depicted in the game. Those depicted are Ifalna (shown left), her daughter, Aerith Gainsborough (right), and the spiritual manifestation of a third Cetra within the Temple of the Ancients. They look identical to regular humans but possess a unique ability to commune with the planet and to guide the flow of its spiritual energy. The Cetra originally migrated from place to place in search of the fabled Promised Land, using their connection with the earth to cultivate life wherever they traveled. All ordinary humans can trace their origins to the Cetra, having ceased to become Ancients when they gave up their migratory life-style and link to the earth in favor of permanent settlements and a more relaxed life-style.
Those Cetra who retained their connection with the planet were reduced to near extinction by the arrival of the extraterrestrial entity Jenova some two millenia before the events of Final Fantasy VII. Jenova, which crash-landed on the Planet encased within a meteorite, unleashed itself in the form of a virus upon the Cetra, causing them to go mad. The few Cetra who escaped banded together and managed to defeat Jenova, which they sealed underground in the area where it first landed, the Northern Crater. It would later be unearthed by Shin-Ra scientist Professor Gast, who would mistakenly identify it as a lost Cetra.
Many of those who played Final Fantasy VII incorrectly believed that the Cetra are actually an alien race which migrates from planet to planet. This is attributed to Square Enix's failure to sufficiently clarify the difference between the terms "land" and "planet" as they are used in the game. In actuality, the game's script states that the Cetra were native to the Planet, and that -- upon death -- they will return to the Promised Land. This is an allusion to the return to the Lifestream, it being the Promised Land of the Cetra. This concept is confirmed by the Maiden Who Travels the Planet novella in the Final Fantasy VII Ultimania ¦¸ Guide.
Aerith is also often described as a "half-Cetra". While this is technically true, in actuality, the Cetra are not a separate biological species but rather a group of people who adhere to a specific lifestyle and set of teachings, with Aerith being described as the last living individual to fully follow this lifeway. While being a Cetra is biologically inherited, through the choice of one's life-style, this status can be changed. With Aerith's death, the Cetra life-style is believed to be extinct.
The Ancients are also a race in Final Fantasy III. Ages before the game took place, these Ancients built an advanced civilization and began using the crystals to manipulate the power of Light. However, this led to the crisis known as the Flood of Light, in which the Light began to destroy the world due to the fact that it was too strong a power for the Ancients to wield. Four warriors from the Dark World then appeared to stop the overflow of Light. However, the Flood of Light led to the deaths of most of the Ancients, and the remaining few settled in a town in the Floating Continent (which they had created) called Ancient's Village. The party member Desh is an Ancient who guards the Tower of Owen, which keeps the Floating Continent in the air.
The Cetra of Final Fantasy VII are not the same as the extinct Centra race that once ruled over the ruins in Final Fantasy VIII.
Bangaa
Bangaa are a reptilian race introduced in Final Fantasy Tactics Advance and appearing in Final Fantasy XII. They are separated into four main sub-branches according to the color of their skin: Bangaa Ruga (yellow-brown), Bangaa Faa (bronze), Bangaa Bista (reddish-brown), and Bangaa Sanga (ash-colored). Their level of intelligence is comparable to that of Humes, though they live almost twice as long. Being a very socially and cognitively advanced species, they hate being labeled as common "lizards".
In addition, Bangaa possess great agility and acute senses of hearing and smell, making them excellent hunters and fighters. Their magical abilities, however, are significantly less developed than those of Humes and Moogles, though they possess several exclusive higher-level spells. As they are best suited to physical forms of work, Bangaa are usually employed as soldiers or manual laborers and have been relegated to a lower social status than Humes or Viera.
Burmecian
The Burmecians appear in Final Fantasy IX, where they are depicted as rat-like beings who live in Burmecia and Cleyra. Freya Crescent is a Burmecian. The Cleyrans live in a giant tree in the desert, which is protected by a sandstorm that has raged for a millennium; the Cleyrans split from the Burmecians when the latter started to appreciate "the art of war" and have had no contact with Burmecia in over a century.
One notable facet about their culture is their value of dance, which, apart from being what they are physically, can be attributed to their tendency to go their entire lives barefoot, or at least baretoed, such as in Freya's case.
During the course of the game, the Burmecians are almost wiped out by successive attacks on their two main cities, leaving Burmecia in ruins, and Cleyra totally destroyed. First, Burmecia is attacked by Black Mages sent by Queen Brahne; the king of Burmecia and some survivors made their way to Cleyra, while others such as a young couple, Kal and his pregnant wife Wei, and two soldiers, Doyle and Gray, headed to Lindblum while some chose to stay in the ruins of their city. Later, Queen Brahne launches an attack on Cleyra to get a powerful relic from the peaceful inhabitants. After obtaining the gem, she summons the eidolon Odin to destroy the tree on which Cleyra was built. The only (known) survivors of the attack are Freya, Zidane, Vivi, Quina (an optional character at this point), Sir Fratley, Prince Puck, Oracle Kildea, and a few moogles.
Cactuar
The Cactuar are intelligent, talking cacti that appear in the games Final Fantasy VI, Final Fantasy VII, Final Fantasy VIII, Final Fantasy IX, Final Fantasy X, and its sequel, Final Fantasy X-2. The Cactuar can also be found in Final Fantasy VII, though only on one very small island, and in a desert near the Gold Saucer. In Final Fantasy IX and Final Fantasy: Crystal Chronicles , they are found as enemies. Originally mobile during the early stages of their life, they eventually take root and mature into cacti when they reach adulthood. They are known to be fast movers and in self defense, they like to unleash their attack known as 1,000 Needles, which deals one damage for every one of the one thousand needles fired. In Final Fantasy VIII, a larger version of the Cactuar, Jumbo Cactuar can be fought and the Cactuar Guardian Force can be obtained from him. Jumbo Cactuar uses a stronger version of the regular Cactuar's 1,000 Needles; 10,000 Needles.
In addition to other small animals of the Final Fantasy series, FFX's Lulu uses a cactuar doll as one of her weapons.
Cetra
See "Ancients" at the top.
Dwarf
Dwarves are a race of short humanoid creatures in Norse mythology, fairy tales, sword and sorcery fiction and role-playing games. Dwarves are much like humans, but generally living underground or in mountainous areas. The Dwarves first appeared in the first Final Fantasy. In that game, they provide a waterway for the Light Warriors' ship. Later in the game, a dwarven smith forges the legendary Excalibur sword from the metal Adamantium.
Final Fantasy III contains a Dwarf civilization, and there is the Viking job whose costume resembles the traditional sprite for a Final Fantasy Dwarf.
The Dwarves also appear as the residents and rulers of the Underworld in Final Fantasy IV. Led by King Giott, these Dwarves often help Cid Pollendina modify the party's airships.
In Final Fantasy V, a single Dwarf also makes an appearance, trapped in a submarine cavern.
In Final Fantasy IX, the village of Conde Petie on the Outer Continent is inhabited by friendly dwarves.
Dwarves are often heard calling out "Lali-Ho" (perhaps as a sort of greeting). Other calls include "Rally-Ho" and "Tally-Ho", although these are usually translation errors in the games, for the proper call is "Lali-Ho".
It should be noted that the status-spell "Mini" in FFIV and FFV does not turn people into Dwarves. It merely reduces their size.
Esper
The Espers, appearing in Final Fantasy VI, are creatures of many shapes, sizes, and abilities. They have varying magical abilities - while some may share a few abilities, none has a complete matching set. Long ago, Espers were humans, until they were transformed by the magical residue caused by three warring Goddesses, and then used as weapons in the war. After the war, Espers, along with regular humans who had gained magical powers through unstated means known as Magi, were hunted down as animals by regular humans. The Magi survivors fled to a small island and built a small town secluded from the rest of the world. The Espers created their own world, the entrance to which was hidden deep within a dangerous cave. They lived there alone, until a young human woman stumbled in upon it. She and the esper Maduin fell in love, and she remained among the Espers, bearing Maduin's daughter, Terra. Shortly after Terra's birth, Emperor Gestahl and his army marched upon the Esper World. They were after the Espers to power their war machines, which in turn they would use to aid their conquering of the world. They managed to capture many Espers before the Elder sacrificed his life to rid the Esper World of humans and seal the entrance behind a giant gate. However, this also expelled Terra and her mother, and, in attempting to save them, Maduin as well. The young woman was murdered at the hands of Gestahl, Terra taken to be a half-Esper weapon, and Maduin to join the rest of the Espers. They placed the Espers into large machines, and while they were still alive and breathing, drained their abilities through complex machinery to power their MagiTech technology, and imbued some minor abilities into select soldiers. It was later found that their methods were imprecise, and that Esper powers could be drained in full only after death, when they became magical stones known as Magicite. As Magicite, one only has to be in extended contact to the stone to gain their abilities, and could be done repeatedly to other humans.
Garif
Exclusive to Final Fantasy XII, they live south of Giza Plains and possess knowledge to the legends of the Nethicite.
Genome
Genome are bodies created by the Terrans of Final Fantasy IX. They do have minds, but their souls are not their own and are only weakly bound to them. They exist to wait for when Terra takes over Gaia, and then the Terran souls will enter the Genome bodies.
Garland, the caretaker of Terra, gave souls to 3 Genomes to speed up the takeover process: Kuja, Zidane, and Mikoto.
Guado
Guado are an arboreal humanoid race inhabiting Spira, the world of Final Fantasy X and Final Fantasy X-2. They are set apart by their long limbs and fingers, pale skin, veins visible on the temples and forehead, and wild, tangled hair. They also seem to have claws, and their hair ranges in color from more normal browns, blonds, and greys to vivid greens, and blues. They are the keepers of the entryway to the Farplane, where the images of the dead appear.
The Guado were converted to Yevon by their leader, Jyscal Guado (later appointed a Maester of Yevon), but were ironically led down the path of ruin by Jyscal's own son, the megalomaniacal Seymour Guado. After Sin was destroyed, the Guado, despised by the rest of Spira for their allegiance to Seymour, abandoned their ancestral city of Guadosalam and took up residence in the dying forest of Macalania. Depending on the player's actions in Final Fantasy X-2, the Guado may gain the courage to return to their home, where Jyscal and Seymour's former vizier Tromell assumes leadership among his people and proceeds to repair the Guado's image and their relations with the rest of Spira.
Guado can breed with humans (and presumably Al Bhed as well, as Al Bhed are themselves an ethnically distinct group of humans). Seymour was, himself, half-human.
Humans
Humans appear in all the games of the Final Fantasy series except in Crystal Chronicles. They are often portrayed as the lead playable character, among others. After Final Fantasy V, the only game in which humans are the only playable race is Final Fantasy VIII . Humans are known as Humes in Final Fantasy XI and Final Fantasy XII. In the games series, Humans are known as a Jack-of-all-Trades. They do not have any overwhelming skill in magic or in fighting, but are suited to fit into whatever role they are needed in. Humans are usually the most versatile races in the Final Fantasy series. Their jobs can range from fighter to cleric to mage.
Hypello
Hypello are a docile, amphibious race in Final Fantasy X and Final Fantasy X-2. They have blue skin and a characteristic manner of speaking which makes most of their speech sound slurred. The Hypello live primarily in and around the area of the Moonflow and usually work as Shoopuf handlers or captains aboard the Shoopuf ferries. Though extremely quick and agile swimmers, they are curiously the only race in Spira that does not participate in blitzball tournaments, due to their laid-back, noncompetitive temperaments and fragile bodies.
The Al Bhed appear in Final Fantasy X and its sequel, Final Fantasy X-2. Because of their use of forbidden "machina" (machines), they are viewed with suspicion by the Yevonite majority of the population, who are often described as "Al Bhed haters". The Al Bhed are also the only group in Spira who openly oppose the teachings of Yevon, specifically the ban on machina and the use of the Final Summoning. For these reasons, they are often ostracized by the rest of the people, and have been the victims of persecution in the past, including an attack by Yevonites that scattered the entire race across Spira until recent history when they were reunited under the leadership of Cid (shown at right). However, some Al Bhed have still managed to find acceptance, most notably Rin, who operates a chain of travel agencies throughout the world of Spira. They are even allowed to participate in the Yevon-sponsored blitzball tournaments.
Al Bhed differ biologically from humans by their bright green eyes with spiral-patterned irises. As a result, they often wear goggles so they can walk among Yevonites (however, somewhat ironically, these goggles stand out more than the actual green eyes themselves). Another mark of the Al Bhed race is that most of them have blond hair, unless they have none, like Cid. In Japanese media, blond hair is often used to identify a foreigner. As a result, a common character design appears throughout Japanese media of a dark-skinned, blond-haired gaijin (ÍâÈË) (foreigner). Therefore, the fact that almost all Al Bhed are blond is an indication that they are separated from the red-haired and brunette human population, which many feel could be seen as an allegory for the racism that Japanese society once held ¡ª and, arguably, still holds ¡ª toward foreigners. The Al Bhed also possess their own language, a fictional language that is spoken almost exclusively by the Al Bhed people themselves. Although it seems at first like a foreign language, it is actually a substitution cipher, a system of transposing certain letters for others. In the English version of the game, it shares the same syntax and grammar of English and can be translated here.
Ancients
The Ancients (¹Å´ú·N, Kodai-shu) known as the Cetra (Japanese: ¥»¥È¥é, Setora) are mentioned frequently in Final Fantasy VII, although few Ancients are actually depicted in the game. Those depicted are Ifalna (shown left), her daughter, Aerith Gainsborough (right), and the spiritual manifestation of a third Cetra within the Temple of the Ancients. They look identical to regular humans but possess a unique ability to commune with the planet and to guide the flow of its spiritual energy. The Cetra originally migrated from place to place in search of the fabled Promised Land, using their connection with the earth to cultivate life wherever they traveled. All ordinary humans can trace their origins to the Cetra, having ceased to become Ancients when they gave up their migratory life-style and link to the earth in favor of permanent settlements and a more relaxed life-style.
Those Cetra who retained their connection with the planet were reduced to near extinction by the arrival of the extraterrestrial entity Jenova some two millenia before the events of Final Fantasy VII. Jenova, which crash-landed on the Planet encased within a meteorite, unleashed itself in the form of a virus upon the Cetra, causing them to go mad. The few Cetra who escaped banded together and managed to defeat Jenova, which they sealed underground in the area where it first landed, the Northern Crater. It would later be unearthed by Shin-Ra scientist Professor Gast, who would mistakenly identify it as a lost Cetra.
Many of those who played Final Fantasy VII incorrectly believed that the Cetra are actually an alien race which migrates from planet to planet. This is attributed to Square Enix's failure to sufficiently clarify the difference between the terms "land" and "planet" as they are used in the game. In actuality, the game's script states that the Cetra were native to the Planet, and that -- upon death -- they will return to the Promised Land. This is an allusion to the return to the Lifestream, it being the Promised Land of the Cetra. This concept is confirmed by the Maiden Who Travels the Planet novella in the Final Fantasy VII Ultimania ¦¸ Guide.
Aerith is also often described as a "half-Cetra". While this is technically true, in actuality, the Cetra are not a separate biological species but rather a group of people who adhere to a specific lifestyle and set of teachings, with Aerith being described as the last living individual to fully follow this lifeway. While being a Cetra is biologically inherited, through the choice of one's life-style, this status can be changed. With Aerith's death, the Cetra life-style is believed to be extinct.
The Ancients are also a race in Final Fantasy III. Ages before the game took place, these Ancients built an advanced civilization and began using the crystals to manipulate the power of Light. However, this led to the crisis known as the Flood of Light, in which the Light began to destroy the world due to the fact that it was too strong a power for the Ancients to wield. Four warriors from the Dark World then appeared to stop the overflow of Light. However, the Flood of Light led to the deaths of most of the Ancients, and the remaining few settled in a town in the Floating Continent (which they had created) called Ancient's Village. The party member Desh is an Ancient who guards the Tower of Owen, which keeps the Floating Continent in the air.
The Cetra of Final Fantasy VII are not the same as the extinct Centra race that once ruled over the ruins in Final Fantasy VIII.
Bangaa
Bangaa are a reptilian race introduced in Final Fantasy Tactics Advance and appearing in Final Fantasy XII. They are separated into four main sub-branches according to the color of their skin: Bangaa Ruga (yellow-brown), Bangaa Faa (bronze), Bangaa Bista (reddish-brown), and Bangaa Sanga (ash-colored). Their level of intelligence is comparable to that of Humes, though they live almost twice as long. Being a very socially and cognitively advanced species, they hate being labeled as common "lizards".
In addition, Bangaa possess great agility and acute senses of hearing and smell, making them excellent hunters and fighters. Their magical abilities, however, are significantly less developed than those of Humes and Moogles, though they possess several exclusive higher-level spells. As they are best suited to physical forms of work, Bangaa are usually employed as soldiers or manual laborers and have been relegated to a lower social status than Humes or Viera.
Burmecian
The Burmecians appear in Final Fantasy IX, where they are depicted as rat-like beings who live in Burmecia and Cleyra. Freya Crescent is a Burmecian. The Cleyrans live in a giant tree in the desert, which is protected by a sandstorm that has raged for a millennium; the Cleyrans split from the Burmecians when the latter started to appreciate "the art of war" and have had no contact with Burmecia in over a century.
One notable facet about their culture is their value of dance, which, apart from being what they are physically, can be attributed to their tendency to go their entire lives barefoot, or at least baretoed, such as in Freya's case.
During the course of the game, the Burmecians are almost wiped out by successive attacks on their two main cities, leaving Burmecia in ruins, and Cleyra totally destroyed. First, Burmecia is attacked by Black Mages sent by Queen Brahne; the king of Burmecia and some survivors made their way to Cleyra, while others such as a young couple, Kal and his pregnant wife Wei, and two soldiers, Doyle and Gray, headed to Lindblum while some chose to stay in the ruins of their city. Later, Queen Brahne launches an attack on Cleyra to get a powerful relic from the peaceful inhabitants. After obtaining the gem, she summons the eidolon Odin to destroy the tree on which Cleyra was built. The only (known) survivors of the attack are Freya, Zidane, Vivi, Quina (an optional character at this point), Sir Fratley, Prince Puck, Oracle Kildea, and a few moogles.
Cactuar
The Cactuar are intelligent, talking cacti that appear in the games Final Fantasy VI, Final Fantasy VII, Final Fantasy VIII, Final Fantasy IX, Final Fantasy X, and its sequel, Final Fantasy X-2. The Cactuar can also be found in Final Fantasy VII, though only on one very small island, and in a desert near the Gold Saucer. In Final Fantasy IX and Final Fantasy: Crystal Chronicles , they are found as enemies. Originally mobile during the early stages of their life, they eventually take root and mature into cacti when they reach adulthood. They are known to be fast movers and in self defense, they like to unleash their attack known as 1,000 Needles, which deals one damage for every one of the one thousand needles fired. In Final Fantasy VIII, a larger version of the Cactuar, Jumbo Cactuar can be fought and the Cactuar Guardian Force can be obtained from him. Jumbo Cactuar uses a stronger version of the regular Cactuar's 1,000 Needles; 10,000 Needles.
In addition to other small animals of the Final Fantasy series, FFX's Lulu uses a cactuar doll as one of her weapons.
Cetra
See "Ancients" at the top.
Dwarf
Dwarves are a race of short humanoid creatures in Norse mythology, fairy tales, sword and sorcery fiction and role-playing games. Dwarves are much like humans, but generally living underground or in mountainous areas. The Dwarves first appeared in the first Final Fantasy. In that game, they provide a waterway for the Light Warriors' ship. Later in the game, a dwarven smith forges the legendary Excalibur sword from the metal Adamantium.
Final Fantasy III contains a Dwarf civilization, and there is the Viking job whose costume resembles the traditional sprite for a Final Fantasy Dwarf.
The Dwarves also appear as the residents and rulers of the Underworld in Final Fantasy IV. Led by King Giott, these Dwarves often help Cid Pollendina modify the party's airships.
In Final Fantasy V, a single Dwarf also makes an appearance, trapped in a submarine cavern.
In Final Fantasy IX, the village of Conde Petie on the Outer Continent is inhabited by friendly dwarves.
Dwarves are often heard calling out "Lali-Ho" (perhaps as a sort of greeting). Other calls include "Rally-Ho" and "Tally-Ho", although these are usually translation errors in the games, for the proper call is "Lali-Ho".
It should be noted that the status-spell "Mini" in FFIV and FFV does not turn people into Dwarves. It merely reduces their size.
Esper
The Espers, appearing in Final Fantasy VI, are creatures of many shapes, sizes, and abilities. They have varying magical abilities - while some may share a few abilities, none has a complete matching set. Long ago, Espers were humans, until they were transformed by the magical residue caused by three warring Goddesses, and then used as weapons in the war. After the war, Espers, along with regular humans who had gained magical powers through unstated means known as Magi, were hunted down as animals by regular humans. The Magi survivors fled to a small island and built a small town secluded from the rest of the world. The Espers created their own world, the entrance to which was hidden deep within a dangerous cave. They lived there alone, until a young human woman stumbled in upon it. She and the esper Maduin fell in love, and she remained among the Espers, bearing Maduin's daughter, Terra. Shortly after Terra's birth, Emperor Gestahl and his army marched upon the Esper World. They were after the Espers to power their war machines, which in turn they would use to aid their conquering of the world. They managed to capture many Espers before the Elder sacrificed his life to rid the Esper World of humans and seal the entrance behind a giant gate. However, this also expelled Terra and her mother, and, in attempting to save them, Maduin as well. The young woman was murdered at the hands of Gestahl, Terra taken to be a half-Esper weapon, and Maduin to join the rest of the Espers. They placed the Espers into large machines, and while they were still alive and breathing, drained their abilities through complex machinery to power their MagiTech technology, and imbued some minor abilities into select soldiers. It was later found that their methods were imprecise, and that Esper powers could be drained in full only after death, when they became magical stones known as Magicite. As Magicite, one only has to be in extended contact to the stone to gain their abilities, and could be done repeatedly to other humans.
Garif
Exclusive to Final Fantasy XII, they live south of Giza Plains and possess knowledge to the legends of the Nethicite.
Genome
Genome are bodies created by the Terrans of Final Fantasy IX. They do have minds, but their souls are not their own and are only weakly bound to them. They exist to wait for when Terra takes over Gaia, and then the Terran souls will enter the Genome bodies.
Garland, the caretaker of Terra, gave souls to 3 Genomes to speed up the takeover process: Kuja, Zidane, and Mikoto.
Guado
Guado are an arboreal humanoid race inhabiting Spira, the world of Final Fantasy X and Final Fantasy X-2. They are set apart by their long limbs and fingers, pale skin, veins visible on the temples and forehead, and wild, tangled hair. They also seem to have claws, and their hair ranges in color from more normal browns, blonds, and greys to vivid greens, and blues. They are the keepers of the entryway to the Farplane, where the images of the dead appear.
The Guado were converted to Yevon by their leader, Jyscal Guado (later appointed a Maester of Yevon), but were ironically led down the path of ruin by Jyscal's own son, the megalomaniacal Seymour Guado. After Sin was destroyed, the Guado, despised by the rest of Spira for their allegiance to Seymour, abandoned their ancestral city of Guadosalam and took up residence in the dying forest of Macalania. Depending on the player's actions in Final Fantasy X-2, the Guado may gain the courage to return to their home, where Jyscal and Seymour's former vizier Tromell assumes leadership among his people and proceeds to repair the Guado's image and their relations with the rest of Spira.
Guado can breed with humans (and presumably Al Bhed as well, as Al Bhed are themselves an ethnically distinct group of humans). Seymour was, himself, half-human.
Humans
Humans appear in all the games of the Final Fantasy series except in Crystal Chronicles. They are often portrayed as the lead playable character, among others. After Final Fantasy V, the only game in which humans are the only playable race is Final Fantasy VIII . Humans are known as Humes in Final Fantasy XI and Final Fantasy XII. In the games series, Humans are known as a Jack-of-all-Trades. They do not have any overwhelming skill in magic or in fighting, but are suited to fit into whatever role they are needed in. Humans are usually the most versatile races in the Final Fantasy series. Their jobs can range from fighter to cleric to mage.
Hypello
Hypello are a docile, amphibious race in Final Fantasy X and Final Fantasy X-2. They have blue skin and a characteristic manner of speaking which makes most of their speech sound slurred. The Hypello live primarily in and around the area of the Moonflow and usually work as Shoopuf handlers or captains aboard the Shoopuf ferries. Though extremely quick and agile swimmers, they are curiously the only race in Spira that does not participate in blitzball tournaments, due to their laid-back, noncompetitive temperaments and fragile bodies.